Marine animals.
For fun.
My Head.
Performed using a 3D scanner for fun.
10000 triangles, 1 diffuse 2048, 1 Normal Map 2048, 1 specular 512
Character Teknofun.
Work done during my internship at Game Consulting.
100000 triangles, 1 diffuse 2048
Creature.
Produced as part of my job graduation and export in the Playstation 3 with Unreal Engine.
10000 triangles, 1 diffuse 2048, 1 Normal Map 2048, 1 specular 512
Big burgess.
Produced as part of my job at the end of 2011 study and export in the Playstation Portable with Fresh Engine.
1000 triangles, 3 diffuse 128
Burgess.
Produced as part of my job at the end of 2011 study and export in the Playstation Portable with Fresh Engine.
1000 triangles, 3 diffuse 128
Crazy old burgess.
Produced as part of my job at the end of 2011 study and export in the Playstation Portable with Fresh Engine.
1000 triangles, 4 diffuse 128
Hydra.
Work done during my internship at Game Consulting.
700 triangles, 3 diffuse 256
Dodo.
For fun.
600 triangles, 1 diffuse 512
Heracles.
Work done during my internship at Game Consulting.
1000 triangles, 3 diffuse 256
Ka-poum with his gun.
Work done during my internship at Belle Productions.
600 triangles, 3 diffuse 256
Neuronien.
Work done during my internship at Belle Productions.
1200 triangles, 4 diffuse 256, 4 specular 128