Marine animals.
For fun.

My Head.
Performed using a 3D scanner for fun.
10000 triangles, 1 diffuse 2048, 1 Normal Map 2048, 1 specular 512

Character Teknofun.
Work done during my internship at Game Consulting.
100000 triangles, 1 diffuse 2048

Creature.
Produced as part of my job graduation and export in the Playstation 3 with Unreal Engine.
10000 triangles, 1 diffuse 2048, 1 Normal Map 2048, 1 specular 512

Big burgess.
Produced as part of my job at the end of 2011 study and export in the Playstation Portable with Fresh Engine.
1000 triangles, 3 diffuse 128

Burgess.
Produced as part of my job at the end of 2011 study and export in the Playstation Portable with Fresh Engine.
1000 triangles, 3 diffuse 128

Crazy old burgess.
Produced as part of my job at the end of 2011 study and export in the Playstation Portable with Fresh Engine.
1000 triangles, 4 diffuse 128

Hydra.
Work done during my internship at Game Consulting.
700 triangles, 3 diffuse 256

Dodo.
For fun.
600 triangles, 1 diffuse 512

Heracles.
Work done during my internship at Game Consulting.
1000 triangles, 3 diffuse 256

Ka-poum with his gun.
Work done during my internship at Belle Productions.
600 triangles, 3 diffuse 256

Neuronien.
Work done during my internship at Belle Productions.
1200 triangles, 4 diffuse 256, 4 specular 128
